Inside the Laboratory:
Behind the Scenes at Imaginos Workshop
Part III – Laying
out the Thumbnails and Layouts
Once we have the idea and the
details fleshed out for the story, the world it inhabits and the characters then
it is off to the thumbnails. This is the
hardest part of the creation process for most of us…except Mark.
The reason is that now we have
all this material to play with but the key is to organize it into a good
story. This is where we often have the
greatest creative differences but not in a bad way. This is where we really try to make sure we
have no holes in the story or commit the same creative sins that others
do. Having four sets of eyes on each
project goes a long way towards making sure that we’re not being lazy and
keeping each other honest when it comes to story details.
Mark is always the first person
to ask “Why?” for anything that Joe, Jon or I bring up on a particular
project. He does this to make sure we
put the work into that specific point and if we can explain it properly then he’s
in full support of it. There are times
where we cannot explain our points and we end up realizing that damn we need to
put more thought into this.
A prime example of this process
involved a project that Jon and I have been working on. I wanted to give one of the characters a set
of brass knuckles and was completely infatuated with the idea. Mark simply asked why and when I couldn’t
properly explain it he had managed to demonstrate that I was falling into the
same traps that other creators did. I
was putting things in the story just for the ‘cool’ or ‘sweetness’ factor and
that is a cardinal sin, at least for us.
He was pretty patient in listening to me argue the point until the light
bulb went off in my head. We then went
back and worked on the idea and found a proper way to introduce it, which meant
a lot to us. There are times when we pose the same question
to Mark and he appreciates the fact that we ask because it keeps him on his
toes as well.
The thumbnails and layouts are
very important to any story whether it’s a comic, movie, video game or a
book. Well for movies they’re called
storyboards and we only do that for ourselves since we can’t directly produce
them yet. Here we get an idea of how the
story flows and what areas need to be emphasized in order to tell a good
story.
I’m notorious for using 3x5 note
cards and drawing stick figures (since that’s my skill level) when it comes to
layouts and thumbnails. Mark, Joe and
Jon take great joy in ridiculing my Luddite ways but all in good fun. The fact that we all work well together is
because we don’t hold back. If one of us
sees something that doesn’t make sense or we don’t like we simply say it. Ego and pride always go out the door for us
because we don’t have time for it not when we’re in the business of creating
they simply get in the way. Joe, Jon,
Mark and I take turns rotating on the one voice of dissent which helps because
this way it doesn’t feel like one person is constantly playing ‘Debbie Downer’.
All serious creators go through the layout
& thumbnail process but where we try to excel is making sure that we do not
create or allow any holes in the story to make it to the final process. By the time we’re ready to write the final
script for a particular project we’re confident that all the major flaws have
been corrected. Now we can focus on the
writing and refining process so that we’re ready to deliver a story that people
can truly enjoy. The one key thing we emphasize
at Imaginos Workshop is that while not everyone will like our stories no one
will ever be able to say we were lazy or didn’t think our stories through.
Ok everyone now you have a basic
idea of how things work at Imaginos Workshop and this way when you see us
releasing things you’ll know what went into it.
Please stay tuned because I’m sure we’ll have some behind the scenes
videos coming out soon too. Take care
everybody!
Nik
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